Connor De Meyer
Engine System Programmer

  • (WIP) C++ Reflection System

    (WIP) C++ Reflection System

    Code reflection and type information are essential concepts in programming that play a significant role in various software development processes, particularly in the realm of game development and the creation of editors. Code reflection is the ability of a program to examine and manipulate its own structure, data, and behavior during runtime. It provides developers…

  • Visual Scripting Language

    Visual Scripting Language

    Visual Scripting Language programmed in C++ using ImGui as render backend. Allows the user to quickly create and change new functions using a node graph.

  • Entity Component System

    Entity Component System

    An Entity Component System (ECS) made by Connor De Meyer. An ECS is a software architecture used primarily for video games where an entities are comprised by components of data. This data is stored as closely to each other as possible for easy and fast reading and modification. This architecture heavily benefits from CPU memory…

  • SDL OpenGL Engine

    SDL OpenGL Engine

    A Game Engine is a piece of software that allows for fast development of Video Games by making iteration faster and providing basic needs that most games may need. This Engine uses OpenGl and SDL as backends

  • 2D Win32 Game Engine

    2D Win32 Game Engine

    Game Engine for 2D applications made using the Windows API from scratch. For this project I had to learn how to manage windows with the Win32 API, how to load and manage resources like images, text and sound files using Direct2D, DWrite and XAudio2.